Total War: WARHAMMER II - The Prophet & The Warlock Download Free



THE PROPHET AND THE WARLOCK


It’s been a long time coming, so long in fact, that none of us in the Total War community had any doubt in regards to what this DLC would be. Just as last year the High Elves and Dark Elves got some love in

The Prophet & The Warlock is the latest Lords Pack for Total War: WARHAMMER II. Introducing two rival Legendary Lords from the world of Warhammer Fantasy Battles, each with their own objectives, mechanics, units and playstyle, for use in both the Eye of the Vortex and Mortal Empires campaigns, and custom/multiplayer battles. Best Total War: Warhammer 2 DLC: The Prophet and The Warlock. The Prophet and the Warlock DLC follows a similar pattern of the last mentioned DLC. However, it brings more bang for your buck in certain areas. As such, it is a very strong contender for the title of the best Total War: Warhammer 2 DLC in 2020. Tehenhauin Tehenhauin, a Red Crested Skink, emerged as the charismatic Prophet of Sotek after a devastating plague was spread across Lustria by Clan Pestilens.

The Prophet & The Warlock is the latest Lords Pack for Total War: WARHAMMER II. Introducing two rival Legendary Lords from the world of Warhammer Fantasy Battles, each with their own objectives, mechanics, units, and playstyle, for use in both the Eye of the Vortex and Mortal Empires campaigns and custom/multiplayer battles. Download Total War Warhammer 2 The Prophet & The Warlock for free via the Steam network. Steam can be found here. The original game (not included in this offer) is required to use, respectively, play the contents of the DLC.

The Queen and the Crone, so too this year is it the turn of the Lizardmen and the Skaven. In The Prophet and the Warlock, we see Ikit Claw, chief warlock engineer of Clan Skryre, and Tehenhauin, Prophet of Sotek, face off against each other in another classic head-butting contest.
The overall context of the lord pack is the ever-raging conflict and ancient hatred between Lizardmen and Skaven, as they battle over the jungle continent of Lustria. While Clan Pestilens try to infect Lustria in the south, Clan Skryre are devising more explosive methods. Using the all new workshop mechanics, forging war machines and absurd weapons of mass destruction, Ikit looks to wipe every lizard-thing from the face of the New World. Enter Tehenhauin, Prophet of the Cult of Sotek, who loves nothing more killing Skaven for the approval of his god. Tehenhauin believes that if he bloods enough rats upon his altar, the great serpent will wake and drive the Skaven back into the sea. Ready? Fight!

CLAN SKRYRE


Free The Skaven don’t have a good history with sanity. Queek Headtaker, considered to be a prominent member of their society, imagines that the heads he collects talk to him. Lord Skrolk, another upstanding rat, pulled out his own eyes after gazing upon Arch Plague-Lord Nurglitch, wishing nothing to spoil such a perfect vision of pestilence. But even among Skaven, Ikit Claw is mad. On at least one occasion, he almost destroyed the world with a warpstone-fuelled nuke he called ‘The Doomsphere’ and so his wish for increasingly destructive inventions is reflected in his faction.
Fielding Ratling Guns (rats with mini-guns) Warplock Jezzails (Skaven snipers), buffs to other units, such as Poison Wind Globadiers and Warp-Fire Throwers, the faction focuses on range. They play similar to the Vampire Coast, using weak units to slow the enemy while obliterating them with overwhelming ranged fire. This is also where the Doomrocket comes in — a missile you can build in the Forbidden Workshop, and deploy in battle, capable of eliminating multiple units at once. The Forbidden Workshop also allows you to buff the doom-machines of Clan Skryre, using a new currency, warp-fuel, as well as food. Sending thousands of Skavenslaves to slow the enemy and then burning them all in warp-fire, is a play-style that really makes you feel like a mad warlock engineer.
On top of this, using the new Under-City mechanic, which functions like a less passive Pirate Cove from WarlockCurse of the Vampire Coast, you can actually construct a Doomsphere. As long as you build the right buildings to keep your under-city from being discovered, the turn the sphere is complete, it will level the settlement in a giant explosion of warp-hell. What’s better is that you don’t have to be at war with the faction either, so you can even nuke your friends and no one will ever know.

THE CULT OF SOTEK


But the Skaven weren’t the only ones who got some new toys. There are plenty of fun new Lizardmen units, such as the Red Crested Skinks — damage dealers with great weapons, who actually make an entire Skink army a viable option now. There are the Salamanders, fire-spitting lizards, or the Ripperdactyls, an armour-piercing, flying unit. The new centrepieces are quite special too — the Engine of the Gods summoning the Beam of Sotek from the sky to incinerate ratmen is a heart-warming sight. Their new mechanics focus around Tehenhauin’s love for sacrificing Skaven, introducing a new Sacrifice resource, gained by winning battles and completing objectives. I found it strange that the Sacrifice resource didn’t work the same way as the Dark Elf Slave resource, so no matter how many you’d kill in battle, you’d only ever gain increments of 50, which seemed unusual.
These sacrifices can be used to unlock new units, temporary buffs for your troops, as well as followers and banners. They also help progress the Prophecy of Sotek. There are three sections to the prophecy, each conferring certain effects when the conditions are met. The second part of the prophecy for example, means all Lizardmen go to war with all Skaven, with causes a wild time let me tell ya! But these effects do help contextualize the overarching conflict between the Skaven and the Lizardmen, especially now Lustria is mainly a battleground between those two factions.

RIVALRY


The new mechanics are somewhat similar to Hellebron’s death night, and Alarielle’s corruption of Ulthuan, but there are no real downsides to the Forbidden Workshop or the Sacrifices to Sotek. While both of their campaigns are initially hard (Tehenhauin has an especially tricky start) their mechanics don’t have a negative aspect in the same way The Queen and the Crone’s did. The campaign also lacks a focal point over which the head-to-head is occurring. The King and the Warlord had Karak Eight Peaks, The Queen and the Crone had the Shrine (and the sword) of Khaine, even The Grim and the Grave had the Warpstone crater. Total
The Prophet and the Warlock does a fantastic job of contextualizing the whole conflict between Lizardmen and Skaven, but that’s both a good thing and a bad thing. There’s no obvious connection between Tehenhauin and Ikit Claw, other than that one of them is Skaven and the other is Lizardmen — there is no race towards anything. It almost feels like this DLC missed an opportunity in not centering itself around Ikit trying to build a Doomsphere under Lustria, and Tehenhauin trying to wake Sotek before he did. But at the same time I understand this is not a Race pack, so expecting a whole new campaign would be unreasonable for the price point. But at the same time, the Vortex Campaign is feeling increasingly strained for new lords — it doesn’t fit for Fellhart, Alith Anar, Hellebron, and it doesn’t fit for Ikit or Tehenhauin either.
The Prophet and the Warlock is a stellar piece of content, with wonderful new units and plenty to wrap your teeth around mechanically — it’ll bring joy to any Total War: Warhammer fan. But at the same time, I wish the factions could have had their own campaign goals, and considering this is a rivalry focused DLC, a focal point around which to centre their head-to-head. Ikit and Tehenhauin are both unique legendary lords, but in the end there’s no real reason it’s them and not any other of the Skaven or Lizardmen waging their eternal war.
Platform: Steam
In stock
Apr 17, 2019
Categories: DLC, Most Viewed, New and Trending, Popular Games, Recently Updated, Top Selling, What's Popular
$8.99
You must be logged in to get this game for free.
Log In or Register
❮❯

Total War: WARHAMMER II – The Prophet & The Warlock free steam key

Total War: WARHAMMER II – The Prophet & The Warlock cd key for free is now available on SteamUnlock.com. Free STEAM KEYS! Free Steam Games. Games Key. Steam Giveaways. Free games to download. Total War: WARHAMMER II – The Prophet & The Warlock steam key free

About Total War: WARHAMMER II – The Prophet & The Warlock key free

The Prophet & The Warlock is the latest Lords Pack for Total War: WARHAMMER II. Introducing two rival Legendary Lords from the world of Warhammer Fantasy Battles, each with their own objectives, mechanics, units and playstyle, for use in both the Eye of the Vortex and Mortal Empires campaigns, and custom/multiplayer battles.
  • Two powerful new Legendary Lords with new quest-chains, legendary items and skills trees
  • Play as Clan Skryre (Skaven) or the Cult of Sotek (Lizardmen) with unique new campaign mechanics
  • Two new additional Lord types
  • Nine new battlefield units and variants including the bullet-spewing Ratling Gun Weapon Teams and the fearsome Ripperdactyls
  • Unleash ultimate devastation with the Clan Skryre Doomrocket, or summon an aspect of the very serpent god himself into battle with the Invocation of Sotek!
  • New Regiments of Renown to unlock, recruit and field

Background
The great serpent-god Sotek may sleep, but Tehenauin - his most devoted prophet - does not. The time has come for the foul Skaven to pay the butchers bill for their plague-spreading acts, and pay they will - with their very lives! Tehenauin marshals his fellow Red-Crested Skinks: there will be a sacrifice. A vast, crimson sacrifice. Only when the temple-city altars are drenched with Skaven blood will the serpent god become manifest and enact his divine wrath…
But the Skaven do not sit idly by while Tehenauin plans his crusade. Scenting great Warpstone deposits in the jungles of Lustria, the arch Warlock-Engineer Ikit Claw has claimed The Star Tower in the name of Clan Skryre: a staging-post from which to delve deep into the continental interior. With the Forbidden Workshop at his disposal, Ikit Claw will bend the raw stuff of chaos to his twisted designs, forging ever-more ingenious and cataclysmic weapons… and placing the Warlock-Engineer on a collision course with the Prophet of Sotek!
Ikit Claw, the Warlock Engineer (Skaven, Clan Skryre)

Ikit Claw - like all of Skavenkind - is naturally suspicious, untrusting, untrustworthy and treacherous. His aptitude for science and invention is unrivalled, but as well as being the greatest Skaven Warlock Engineer of all time, Ikit Claw has also developed an awesome command of the Winds of Magic. His exceptional scientific knowledge and magical powers have made him indispensable to the Council of Thirteen.
In his quest for destruction, Ikit seeks to realise his grandest design - the mighty Doomsphere - and he will stop at nothing to unleash it upon the world…
Clan Skryre brings several unique faction features and mechanics to Total War: WARHAMMER II:
Total war: warhammer ii - the prophet & the warlock download free musicClan Skryre Forbidden Workshop
With access to the infamous Forbidden Workshop, Clan Skryre players can spend resources to upgrade various units such as Doomwheels, Doom-flayers and Weapons Teams with powerful new stat-boosts and attributes. As the player upgrades in each category, they will unlock further ancillaries and, eventually, new regiments of renown unique to the Forbidden workshop.
Workshop progress requires food and Warp Fuel, a new resource gathered after battles. New research tiers in the Workshop may be unlocked by completing unique missions. But the deadliest invention by far that the Workshop offers is the Warpstorm Doomrocket.
Warpstorm Doomrockets
Doomrockets are outlandishly powerful weapons, deployed in battle as an Army Ability. They are crafted in the Forbidden Workshop, and can be stockpiled for use, though only one Doomrocket from the stockpile may be launched per battle. Perhaps the most powerful weapon wielded by any of the Races of WARHAMMER II, a single Doomrocket is capable of wiping out multiple units in a single strike, sending dust and debris skywards in an incinerating mushroom-cloud!
Doomsphere
While the Under-Empire is a feature newly-available to Skaven factions (see the Doomsayer Update Notes for more details), only Clan Skryre can build the Doomsphere within the Under-Cities they establish. This immense Warpstone bomb is powerful enough to completely destroy any settlement it is constructed below.
Unique Lord - Warlock Master
The Warlock Master is a caster Lord who uses the Lore of Ruin in battle. Warlock Masters have unique skills which grant further bonuses to Doom Flayers, Doomwheels and Weapons Teams. They may be upgraded to ride a Doom Flayer or Doomwheel in battle.
Unique Units
  • Ratling Gun Weapons Team: Specialist anti-infantry gun teams bearing the rotating, rapid-fire Ratling Gun. Ratling Guns are heavy damage-dealers which also Supress their targets, slowing their movement.
  • Warplock Jezzails: Long-range, armour-piercing sniper infantry. These sharpshooters have the highest-quality shields, and their projectiles confer the Shieldbreaker contact effect.
  • Doom-Flayers: Smaller than the Doomwheel (and twice as messy!), Doom-Flayers are designed to punch through enemy lines and deal powerful armour-piercing damage.

Regiments of Renown
These unique, elite variants are unlocked for recruitment as Ikit Claw and his Lords level up.
  • Ikits Zzzzap-Zzzzap! (Warp Lightning Cannon): These arcane artillery pieces stun their enemies with the Zzzzap! Contact effect, increasing the targets ability cooldown times.
  • Clan Vulkn Tailslashers (Clanrats - Shields): Fiery vermin with high weapon-strength who deal flaming attacks, while being immune to the effects of flame-weapons themselves.
  • Blightscabs Plaguepack (Plague Monk Censer Bearers): Heed the word! Blightscabs Plaguepack have the Demegoguery ability, granting the Immune to Psychology attribute to nearby friendly units.
  • Teeth-Breakers (Ratling Gun Weapons Team): These sneaky shooters carry Concealment Bombs, granting them Stalk and Unspottable at a moments notice.
  • Council Guard (Stormvermin - Halberds): Drilled in the protection of their masters, the Council Guard are unbreakable and have the Guardian ability.
  • Natty Buboes Sharpshooters (Warplock Jezzails): The ultimate sniper crew, Natty Buboes Sharpshooters have both the Stalk and the Snipe abilities.
  • Dwarf-Thing Menace (Doom-flayers): Perfect for scything through tough Dawi armour, the Dwarf-Thing Menace has the Sunder Armour contact effect and causes fear.
  • Wheelz of Dooom (Doomwheel): Fires extra-powerful missiles which confer the Discourage contact effect on their target.

Total War: WARHAMMER II - The Prophet & The Warlock Download FreeFive additional Regiments of Renown will become available upon completion of key projects in the Forbidden Workshop. These units are only available in campaign, not in custom and multiplayer battles:
  • Warpfires Wheel (Doomwheel): An augmented Doomwheel with improved melee stats and the Regeneration attribute.
  • Blackhole Flayers (Doom-Flayers): These enhanced Doom-Flayers have improved melee stats and cause Fear.
  • The Doombringers (Warpfire Thrower Weapons Team): With increased melee stats and the Unbreakable attribute, this Warpfire Thrower Weapons Team can tar-pit other units in melee if attacked.
  • Eye-Takers (Warplock Jezzails): Headshot! The Eye-Takers enhanced Jezzails deal increased damage and Blind their targets, reducing their accuracy, melee attack and melee defence.
  • Death Dealers (Ratling Gun Weapons Team): The Ratling Gun perfected! These weapons teams fire their hails of bullets at longer range, dealing greater damage and with reduced reload times.
Tehenhauin, Prophet of Sotek (Lizardmen, Cult of Sotek)

Total War: Warhammer Ii - The Prophet & The Warlock Download Free Music


Tehenhauin, a Red Crested Skink, emerged as the charismatic Prophet of Sotek after a devastating plague was spread across Lustria by Clan Pestilens. As he led a migration out of the defiled city of Chaqua where the disease began, he prophesised the coming of the Serpent-God and rallied the surviving population of Lizardmen to join his counterattack. As Soteks cult grew, so too did the Prophets following, and for many years Tehenhauin led his apostles to many victories, slaughtering countless captives as sacrificial offerings in the hope that their spilt blood would bring forth the Serpent-God himself.
The Cult of Sotek faction brings two new campaign mechanics to Total War: WARHAMMER II:
Prophecy of Sotek
Tehenauin believes that with sufficient sacrifices, the serpent-god may yet return, bringing salvation to the Lizardmen and the extermination of the Skaven. Tehenauin will be issued with a series of unique missions, the completion of which grants access to new forms of sacrifice. When performed, these reward Tehenauin with unique banners, followers, powerful temporary effects, Regiments of Renown and more.
Sacrifices to Sotek
As Tehenauin and his forces win battles against non-Lizardmen armies, they may choose to mark any post-battle captives as Sacrificial Offerings. As the offerings build, they may be spent on performing the sacrifices accessed by the Prophecy of Sotek missions.
The ultimate sacrifice: Invocation of Sotek
The highest level of sacrifice grants Tehenauin the ability to evoke Sotek himself, manifesting an aspect of the serpent-god in battle to deal devastating damage to his foes.
Unique Lord: Red-Crested Skink Chief
Red-Crested Skink Chiefs are powerful melee-focussed Lords capable of leading armies, with their own unique skills tree. They may be upgraded to ride a Horned One, a Ripperdactyl, and later, a fearsome Ancient Stegadon.
Unique units
Tehenauins armies may recruit and field all-new battlefield units:
  • Red Crested Skinks: Armed with great weapons, Red Crested Skinks deal armour-piercing damage. Moving at tremendous pace, they are well-equipped to swiftly outflank the enemy and strike from the side or rear.
  • Salamander Hunting Pack: Powerful ranged-attack monsters that hurl fireballs, deal flaming attacks in melee and cause fear. Their high speed enables them to reposition swiftly in the field.
  • Ancient Salamander: A vast and venerable Salamander that hurls huge fireballs, dealing high damage and making the target more vulnerable to further flame attacks. The Ancient Salamander also deals flaming attacks in melee and causes terror.
  • Ripperdactyl Riders: Flying anti-infantry cavalry ridden by Skinks, dealing powerful armour-piercing damage in melee.
  • Ancient Stegadon (Engine of the Gods): A variant of the mighty Stegadon mounted with the Engine of the Gods, which can use the Burning Alignment beam-attack, and the Portent of Warding to protect nearby friendly units.
  • Bastiladon (Ark of Sotek): A Bastiladon mounted with the Ark of Sotek, able to summon a writhing vortex of poison-dealing serpents around itself in combat.

Regiments of renown

Total War: Warhammer Ii - The Prophet & The Warlock Download Free Download


Tehenauins armies may field all-new Regiments of Renown. These are unlocked for recruitment as the appropriate sacrifices are made to Sotek.
  • The Thunderous One (Ancient Stegadon): Armed with the Judgement of Xacmac ability, The Thunderous One calls down bolts of lightning to strike enemies engaging it in melee.
  • Star Chamber Guardians (Temple Guard): These venerable warriors have Expert Charge Defence, Magic Attacks, and the Guardian attributes.
  • Colossadon Hunters (Ripperdactyl Riders): Expert monster-fighters, the Collossadon Hunters have the Bonus VS Large ability.
  • Pop-Hopak Cohort (Cold One Spear-Riders): The Pop-Hopak Cohort do not have the Primal Instinct trait, and are gifted with both the Vanguard Deployment and Immune to psychology attributes.
  • Legion of Chaqua (Saurus Spears): These legendary Saurus warriors have the Shield of Chaqua ability, granting significant missile resistance to nearby friendly units.
  • The Umbral Tide (Salamander Hunting Pack): Tireless and stealthy, the Umbral Tide have both the Stalk and Perfect Vigour attributes.
  • Cohort of Sotek (Red-Crested Skinks): Grizzled veterans, the Cohort of Sotek are unbreakable, and have the Refuse To Die ability, which temporarily halts their hitpoint loss in battle.
  • Pahaux Sentinels (Terradon Riders): These agile winged warriors have the Dodge attribute, conferring 20% Physical Resistance, and drop Rocks of Sundering, temporarily reducing their targets armour.

How to get Total War: WARHAMMER II – The Prophet & The Warlock cd key free

1 - First step is to register as the member
2 - Choose an offer available and make sure you choose the one that's giving you lots of coins
3 - Complete the offer you have chosen, you must use real information to complete an offer / survey
4 - Get coins instantly to your account
5 - Unlock Total War: WARHAMMER II – The Prophet & The Warlock cd key
Source: Source
  • OS: Windows 7 64Bit
  • Processor: Intel Core 2 Duo 3.0Ghz
  • Memory: 5 GB RAM
  • Graphics: NVIDIA GTX 460 1GB | AMD Radeon HD 5770 1GB | Intel HD4000 @720p
  • DirectX: Version 11
  • Storage: 60 GB available space
Not available.
Not available.

More games like Total War: WARHAMMER II – The Prophet & The Warlock

Release date: Jun 14, 2020
$14.99
Release date: Dec 19, 2018
$4.99
$4.99
Release date: Jul 15, 2016
$19.99
Release date: Sep 11, 2015
$4.99