Nuclear Dawn



Nuclear Dawn
Basic Information
Video Game
GameConnect, InterWave Studios
Released
First-person Shooter, RTS
Microsoft Windows and macOS
Main Credits
Iceberg Interactive
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Achievements
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Nuclear Dawn is a post-apocalyptic video game that blends the FPS and RTS genres. It was originally announced in February 2006 as an amateur mod for the Source engine,[1] but in April 2009 was revealed to have become a commercial project, still using Source, aimed at Windows PCs and the Xbox 360.[2] It is unclear whether a retail release is planned.

Nuclear Dawn is an upcoming post-apocalyptic video game that blends the FPS and RTS genres. It was originally announced in February 2006 as an amateur mod for the Source engine,but in April 2009 was revealed to have become a commercial project, still using Source, aimed at Windows PCs and the Xbox 360. It is unclear whether a retail release is planned. Nuclear Dawn joins Counter-Strike, Day of. Nuclear Dawn is an upcoming post-apocalyptic video game that blends the FPS and RTS genres. It was originally announced in February 2006 as an amateur mod for the Source engine, but in April 2009 was revealed to have become a commercial project, still using Source, aimed at Windows PCs and the Xbox 360. It is unclear whether a retail release is planned.

Nuclear Dawn joins Counter-Strike, Day of Defeat, Natural Selection, The Ship, They Hunger: Lost Souls and Garry's Mod as former mods of Valve products that have become commercial projects.

Design[edit | edit source]

One player on each team is a 'commander', who directs his or her team from an overhead view. The remainder are soldiers who have standard FPS player capabilities. Drivable vehicles will be available.[3]

The comparative roles of soldiers and commanders are described by InterWave as being:


On The Field
  • Four distinct classes to choose from with interdependent strengths and weaknesses that promote cooperative teamwork, collaborative tactics and intelligent strategy.
  • A wide arsenal of weapons to deploy on the battlefield including rifles, shotguns, miniguns, explosives, and much more.
  • Original environments rich with detail and perfect for a nice and bloody battle. Take the streets of a desolate Japanese city, infiltrate a Russian nuclear installation, or fight for the treasures of one of several other post-apocalyptic locales.

As a Commander

  • Objective-based game play emphasizes coordinated tactics.
  • The environment and physics shape your strategy. Create chokepoints, defensive positions, and blast your way through the enemy positions.
  • Expand your territory with a variety of well-placed structures to aid your team in its conquest. From support structures to turrets that will pound your enemies into submission.
  • Unlock new technologies to turn the tide in your favour.
  • Secure resource points to deploy weapons and equipment to aid your team.

—Nuclear Dawn's ModDB profile

Development history[edit | edit source]

Nuclear Dawn suffered a protracted development cycle as a mod, leading to criticism that it was vaporware.[4]

When Nuclear Dawn's move to a commercial product was announced, InterWave's managing director, Michiel Beenen, said:


The game will be as true to its concepts as ever, with our own implementations as well as the key originals, re-applying all of the features that were lost in the final months of the product's life as a modification. As a retail product, we are not looking to extort our community, however, with financial backing the product is capable of so much more than ever before as a free mod, with all of the bells, whistles and goodies that you could dream of in a big-name title.

—Michiel Beenen

See also[edit | edit source]

  • Team Fortress 2 (The original FPS/RTS hybrid concept behind TF2.)
  • Natural Selection (An RTS/FPS hybrid mod for Half-Life.)
  • Empires Mod (An RTS/FPS hybrid mod for Half-Life 2.)

References[edit | edit source]

  1. Nuclear Dawn homepage, April 2 2006. Internet Archive Wayback Machine. Retrieved on July 7, 2009
  2. Job Opening: 3D Environment/Prop Artists. InterWave Studios (May 16, 2009). Retrieved on July 7, 2009
  3. Behind the scenes of the level design department. InterWave Studios (July 28, 2009). Retrieved on August 15, 2009
  4. Nuclear Dawn Nuked (June 1, 2006). Retrieved on August 8, 2009

External links[edit | edit source]

Retrieved from 'https://gamicus.gamepedia.com/Nuclear_Dawn?oldid=757352'
(Redirected from Covert Ops: Nuclear Dawn)
Chase the Express
Developer(s)Sugar & Rockets
Publisher(s)
  • JP/EU:Sony Computer Entertainment
  • NA:Activision
Designer(s)Makoto Chiba
Issei Oda
Programmer(s)Isamu Hamada
Composer(s)Toshiyuki Watanabe
Platform(s)PlayStation
Release
  • JP: January 27, 2000
  • NA: June 14, 2000[1]
  • EU: September 8, 2000
Genre(s)Third-person shooter
Mode(s)Single-player

Chase the Express (チェイス・ザ・エクスプレス, Cheisu Za Ekusupuresu), known in North America as Covert Ops: Nuclear Dawn, is a video game created by Sugar & Rockets for the PlayStation, and released in 2000. On March 16, 2000 Activision announced that they had acquired the North American publishing rights to Chase the Express. The game was then renamed Covert Ops: Nuclear Dawn for the North American market.

Plot[edit]

In Eastern Europe, a terrorist group known as the 'Knights of the Apocalypse,' led by ex-KGB agent Boris Zugoski, successfully breach and board the NATO armored train, Blue Harvest, on the outskirts of St. Petersburg. Among those on board is the French Ambassador, Pierre Simon, his wife Catherine, and daughter, Jane. Zugoski demands 20 billion US dollars and safe passage into France in exchange for the lives of the Simon family. The presence of a nuclear bomb on board the train also presents a great risk. A NATO team is killed in the initial attack, leaving Lieutenant Jack Morton as the sole survivor, dangling for his life on the side of the train. After pulling himself back up, he makes contact with the UN International Counterterrorist Organization, who brief him on the situation, inform him they've dispatched a rescue team and order him to safeguard the Simon family until they arrive.

Soon after making his way back into the train, Jack finds the ambassador and his secretary, Philip Mason, in the VIP lounge of Car 10. Jack is then given the task of rescuing the French Ambassador's wife and daughter. Along the way he encounters Christina Wayborn, one of the ambassador's Special Police. After finding the ambassador's family and clearing Car 14, Jack calls in a rescue team who save the ambassador's wife and daughter. However, the ambassador has gone missing. Jack returns to the VIP lounge to find out that the French Ambassador has been taken away, and Mason was knocked out in the struggle.

Shortly after, the United Nations inform Jack that the terrorists intend to launch missiles against neighboring countries in retaliation for rescuing the ambassador's family. Jack blows up one of the missiles after meeting Sergeant Billy MacGuire, a grievously wounded soldier. Afterwards, he makes his way to the control room and stops the launch procedure. He then uses the AA gun on the train to shoot down enemy helicopters guarding it from another rescue crew.

After this, Boris contacts the UN and makes the same demand in exchange for the French Ambassador. The council abort the rescue mission and Jack reconvenes with Christina and Mason in Car 9.

The events of the game here change depending on the scenario the player is doing. If on Scenario S, Jack fights an enemy boss using a crossbow and takes the crossbow. If not Scenario S, a freight train pulls alongside the Blue Harvest and Jack jumps onto it to fight the boss. After defeating the boss, Morton is then given a limited time to return to the Blue Harvest to avoid death.

Jack makes his way to Car 5 and finds an IC Chip. If playing on Scenario S, Jack is gassed and taken to a church, leaving a player-controlled Christina to rescue him and return to the train.

Jack heads to Car 6 after hearing a gunshot over the radio, and after rescuing Christina he is given a message by Boris to meet at Car 12. Jack directs Christina to Car 4 to search for the ambassador while he heads to Car 12. When Jack reaches Car 12, Boris demands Jack hand over the IC Chip and the ambassador. Jack is confused and states that the terrorists are holding the ambassador hostage. Boris will then shoot Billy (if he has survived his blood transfusion) and fight Jack. After Boris is defeated, whether or not Billy has survived the gunshot depends on if the player gave him his bulletproof vest.

Jack returns to Car 4, only to learn that Mason was revealed to be a double agent sent to steal a data disk and the IC Chip from the Blue Harvest. After Jack hands Mason the IC Chip in exchange for a captured Christina, the ambassador reveals himself and leads Jack to the VIP lounge, where the data disc is kept. Jack takes the data disk. Morton heads to Car 15, where he can optionally give Mason the real data disk, or a fake data disk in return for Christina. Mason then reveals what is on the disk: a blueprint for a hydrogen engine that could provide the world with almost limitless power, the same technology which the Blue Harvest's engine is based on. After triggering a small bomb in Car 15, he escapes in a helicopter and leaves Jack and Christina to escape the car on their own, rejoining the ambassador and Billy.

Upon regrouping, it is revealed that there are 6 nuclear warheads wired into the Blue Harvest's engine. Morton is given the task of defusing these warheads before the train reaches a nearby tunnel, or the NATO council will remotely detonate the train to prevent it reaching Paris. After Jack successfully defuses the warheads, Christina warns him that the train itself will be used as a nuclear missile, with the detonation device at the front of the train.

Jack detaches the front car of the train from the rest and makes his way onto the front as the train enters a tunnel. After he defuses the bomb (if he gave Mason the fake information disc) Mason's helicopter will arrive and attempt to kill Jack.

The endings are affected by many different factor throughout the game. One of these factors is what data disk the player gave Mason in exchange for Christina. Another is whether or not Billy survives the events of the game.

Gameplay[edit]

The game is a third-person shooter, with other elements including puzzle solving, key searching, stealth and, at several points, driving the train. The game is divided into levels which take place on each carriage of the train, one such carriage may require the player to find key A that opens door B, while another could lead to a boss battle before disarming a bomb. The story here is not completely linear, events can change the entire game's course. The player can use hand-to-hand combat or ranged combat using a variety of weapons. Weapons can be customized using parts obtained throughout the game.

Game saves are completed in the train's toilets, where there is also an item box to store items inside.

Cast[edit]

Dawn
Actor/ActressRole
Avi LandauJack Morton
Colleen LankiChristina Wayborn
Dean HarringtonBoris Zugoski
Mike WormanPierce Simon
Jeff ManningPhillip Mason
David SchaufeleBilly MacGuire
William RossAnderson

Reception[edit]

Reception
Aggregate score
AggregatorScore
GameRankings63%[2]
Review scores
PublicationScore
AllGame[3]
Edge3/10[4]
EGM6.33/10[5]
Famitsu30/40[6]
Game Informer7.75/10[7]
GameFan(US) 59%[8]
(JP) 44%[9]
GameRevolutionC[10]
GameSpot5.3/10[11]
IGN4.8/10[12]
Next Generation[13]
OPM (US)[14]

The game received 'mixed' reviews according to the review aggregation website GameRankings.[2]IGN criticized its gameplay for bad controls and game design despite praising the graphics and stating that the game had 'detailed environments and solid player models'.[12] Daniel Erickson of Next Generation called it 'A good weekend rental with nice graphics but nothing to really sink your teeth into.'[13] In Japan, Famitsu gave it a score of 30 out of 40.[6]

Nuclear Dawn Book

See also[edit]

References[edit]

  1. ^IGN staff (June 5, 2000). 'The Games of June'. IGN. Ziff Davis. Retrieved April 26, 2020.
  2. ^ ab'Covert Ops: Nuclear Dawn for PlayStation'. GameRankings. CBS Interactive. Archived from the original on May 1, 2019. Retrieved April 26, 2020.
  3. ^Nguyen, Cal. 'Covert Ops: Nuclear Dawn - Review'. AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved April 26, 2020.
  4. ^Edge staff (August 2000). 'Chase the Express'. Edge. No. 87. Future plc. pp. 86–87. Retrieved April 26, 2020.
  5. ^EGM staff (2000). 'Covert Ops: Nuclear Dawn'. Electronic Gaming Monthly. Ziff Davis.
  6. ^ ab'プレイステーション - チェイス・ザ・エクスプレス'. Famitsu (in Japanese). Vol. 915. Enterbrain. June 30, 2006. p. 23.
  7. ^'Covert Ops: Nuclear Dawn'. Game Informer. No. 87. FuncoLand. July 2000.
  8. ^'REVIEW for Covert Ops: Nuclear Dawn'. GameFan. Shinno Media. June 30, 2000.
  9. ^'REVIEW for Chase the Express (Import)'. GameFan. Shinno Media. January 28, 2000.
  10. ^Sparks, Shawn (June 2000). 'Covert Ops: Nuclear Dawn Review'. GameRevolution. CraveOnline. Archived from the original on September 7, 2015. Retrieved April 26, 2020.
  11. ^Lopez, Miguel (June 12, 2000). 'Covert Ops: Nuclear Dawn'. GameSpot. CBS Interactive. Retrieved April 26, 2020.
  12. ^ abZdyrko, David (June 20, 2000). 'Covert Ops: Nuclear Dawn'. IGN. Ziff Davis. Retrieved April 26, 2020.
  13. ^ abErickson, Daniel (August 2000). 'Covert Ops: Nuclear Dawn'. Next Generation. No. 68. Imagine Media. p. 94. Retrieved April 26, 2020.
  14. ^'Covert Ops: Nuclear Dawn'. Official U.S. PlayStation Magazine. Ziff Davis. 2000.

Nuclear Dawn Wiki

External links[edit]

Nuclear Dawn Game

  • Chase the Express at MobyGames

Nuclear Dawn Gameplay

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